Diversifying trade might require playing more video games
In November, Sony and Microsoft released their next generation videogame consoles: the PlayStation 5, and the Xbox Series S/X. In each case, two versions of the console were made available to consumers, with the most visible difference between the two being that the cheaper version have a disc drive. Being able to go to the shop and buy a physical version of your next videogame will now cost you extra.
Chances are, this isn’t a big deal for you. Already, nearly three-quarters of the $4 billion Australians spend on videogames every year is spent through digital sales. For someone like me, who still enjoys collecting physical cases of my games, this is terrible news. But the shift away from physical and towards digital distribution has been a boon for Australian videogame developers who are now able to easily export their videogames across the whole world.